![]() ![]() Sometimes swap the artillery for the stun, swap his position w/ the HM, & give the latter Cry Havoc if stress is looking worse than HP. Sometimes run Weakening Curse instead o/t hex. Occultist - Heal♥♥♥♥♥♥♥Eldritch Artillery/Vulnerability Hex. Give him stun trinkets, has the +10% prot & the +10% max HP quirks locked in. HM - Dogrush/Blackjack/Lick Wounds/Hound's Harry. Hellion - WH/If it Bleeds/Iron Swan/Adrenalin, use YAWP instead of Adrenalin Rush in the Ruins, locked in the +1% crit & the +3% melee crit quirks. Originally posted by White Spirit:Write some of the most important skills you use. Arbalest's bandages can cause good rolls on the OCC to be basically full heals since the array of good outcomes increases quite a bit, and the MaA who soaks up most of the damage has great Bleed resistance specially with trinkets. Sure she has those consistent heals but that's kind of worthless if you can keep enemies from doing damage with PROT/Debuffs or even stuns (which indeed she has but her ACC is poor + it can fail). I don't like Vestal too much, her damage output is tiny and her ACC is really bad. Houndmaster can cast prot debuffs and attack any rank, helping either the MaA or Arbalest, or stun. In case you haven't noticed Occultist's Debuffs and Man at Arms protection move are must have abilities in my opinion. ![]() Warrens: Occultist + Jester + Man at Arms + Hellion Weald: Occultist + Jester (or PD) + Hound Master + Man at Arms.Ĭove: Plague Doctor + Occultist + Man at Arms + Hellion. Ruins: Occultist + Arbalest + Bounty Hunter + Man at Arms. ![]() General: Occultist + Arbalest + Hound Master + Man at Arms. ![]()
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